Combat dummies turn hostile instead of keeping score
Go to the second floor (first floor for Americans - i.e. upstairs), the 'training' level. in a small corner room are three combat dummies.
In the Tower of the Mind (Mikona), there are three combat dummies that are supposed to give - essentially meaningless - scores as feedback, and not turn hostile when attacked.
They used to behave in this way. However since I returned to Avlis, they go hostile when attacked and don't give the text score feedback.
I've had a quick look at the Mikona module, and the appropriate script seems to still be there (assuming the builder module is the same as live), so I don't know what the problem is. I'm sure the dummies aren't just mad that I went away for so long.