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Bug #478

Skeletal Blackguard issues with AI script

Added by Elradra Player 10 months ago. Updated 6 months ago.

Status:
Resolved
Priority:
Normal
Modules Affected:
All
Systems Affected:
Prestige Classes
Steps to Reproduce:

Description

Skeletal Blackguards summoned by the Palemaster's Summon Greater Undead ability do not appear to have any kind of AI. They stand in place and attack only if enemies are brought within sight. Talking to them brings up no menu. Issuing commands does nothing.

As well when I cast a Negative Energy Ray on one to get some kind of reaction its stats all dropped to 8 and its AC went to 9. That part needs more testing though.

History

#1 Updated by Grimly CCC 9 months ago

This the same with create greater undead 8th season cleric spell. He does not accept radial commands such as follow.

#2 Updated by Calzier CCC 9 months ago

Skeletal Blackguards summoned by the Palemaster's Summon Greater Undead should be "x2_s_bguard_18" according to the spell script, but I can't find a skeletal blackguard at all in the toolset palette. In fact I can't find ANY creatures who have a '_s_' tag.

Has someone moved them? (I also need to know this in relation to psionics' summon planar creature where I'm trying to reuse a bunch of existing summonable creatures).

If I can find the creature, I can see which AI script it uses.

#4 Updated by Deider DM CCC 8 months ago

  • Status changed from New to In Progress

#5 Updated by Deider DM CCC 6 months ago

  • Status changed from In Progress to Resolved

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